Making a Modern Pokémon Game: Part 3
Before We Begin If you haven’t already, you’ll probably want to go ahead and read Part One of this blog series, starting here. To summarize: it has become clear that the Pokémon has flatlined in terms of creativity. Sure, we get some new gimmick each generation like Mega Pokémon or Gigantamax, but that’s never enough … Continue reading Making a Modern Pokémon Game: Part 3
