Making a Modern Pokémon Game: Part 3

Before We Begin If you haven’t already, you’ll probably want to go ahead and read Part One of this blog series, starting here. To summarize: it has become clear that the Pokémon has flatlined in terms of creativity. Sure, we get some new gimmick each generation like Mega Pokémon or Gigantamax, but that’s never enough … Continue reading Making a Modern Pokémon Game: Part 3

Making a Modern Pokémon Game: Part 2

Before We Begin If you haven’t already, you’ll probably want to go ahead and read Part One of this blog series, starting here. To summarize: it has become clear that the Pokémon has flatlined in terms of creativity. Sure, we get some new gimmick each generation like Mega Pokémon or Gigantamax, but that’s never enough … Continue reading Making a Modern Pokémon Game: Part 2

Making a Modern Pokémon Game: Part 1

Introduction So the Pokémon series has gotten stale. And by stale I mean it closely resembles that piece of bread that fell under your fridge 25 years ago and you just never bothered because you didn’t think it was that big of a deal but oh god now there’s an entire colony of mold living … Continue reading Making a Modern Pokémon Game: Part 1